If you find yourself up against a few foes with your back to the wall, three rapid shots of your web can incapacitate them, allowing you to dodge between their legs and kick them to a wall.Over a year after Square Enix and Crystal Dynamics first announced that Spider-Man would release as a DLC character for Marvel’s Avengers, it’s finally happening in November. Utilizing the Impact Web ability and the Web Bomb gadget, you can web up enemies – including big brutes – and kick them towards walls, lamp posts, and even cars to immobilize them. Taking on some of Marvel’s Spider-Man enemies can be quite a task, which is where walls come in handy. Tip #8: Webs and Walls are a Match Made in Heaven Sucker Punch also lets you change your equipped suit during combat, so if you find yourself ill-equipped, you can switch out and carry on.
As you progress, you’ll unlock new abilities and gadgets to help mitigate against large groups, and it’s always worth having something on-hand to tackle these situations.
In Marvel’s Spider-Man, this level of crowd control is almost a must in many situations. Tip #7: Area-of-Effect Attacks are Your Friendįew things are better than taking out a whole bunch of enemies at once. Who knew friendly fire could be so useful? As Spider-Man’s Spidey sense traces the lines of gunfire before they happen, you can use the between-leg dodge (Square, Circle, Square) for diving away from danger and placing one of your foes in the way of the fire. Tip #6: Use Your Enemies Against Each Otherĭue to the tight combat environments of New York City’s streets, guns don’t go down so well in crowded skirmishes you can use this to your advantage. What’s more, as you unlock more abilities, you’ll find yourself becoming a formidable aerial foe. It’s a great way to avoid stray fists, and you’ll get a better view of the skirmish happening around you. Once up, you can continue to juggle them and even web up objects and throw them at others. Knocking enemies off the ground with a long press of the Square button is your ally. You’ll quickly realize that you need to take fights into the air if you want to survive in combat. Spider-Man’s nimbleness comes at a price – he doesn’t have the health to take heavy blows. Tip #5: Fight in the Air, Not on the Ground Well, with a press of the Circle button as you approach the corner, you’ll find that Spider-Man hops around and keeps on running. It gets worse when you reach the building’s edge, but instead, swing out across the street rather than around the corner.
Tip #4: Skip Around Building Corners with Easeįew things are more irritating than trying to swing by a building and accidentally running up its side. If you then hold on until the apex of your swing and jump off, you’ll receive another boost in both height and speed – ideal for traversing some of Manhattan’s taller buildings in your way. Diving builds up speed faster and, once you fire off your first anchor, you’ll swing through the streets more quickly. Just after you jump off a building to start web-swinging across New York, tap the 元 button, and Spider-Man will enter into a dive. You can slide down further with the left stick from this fixed dangle and use it as a vantage point to silently take down targets or fire off distraction shots. When crawling on ceilings, as all good spiders do, you can drop into a hanging position at any point with a tap of the L2 button.
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You can also change the distance and height of point launches by holding forward or back on the left stick as you zip towards your target.